![]() ![]() Increases Affinity from 3% at level 1 to 30% at level 7. Increases Affinity of draw attacks by 30% at level 1, 60% at level 2 and 100% at level 3. Increases Attack Power and also increases Affinity by 5% for every level between 4 and 7. Increases Affinity by 30% for 15 seconds after sliding. Here are some skills that increase Affinity. Affinity increases that come from skills are applied to whatever weapon you’re wielding. If some of your favorite builds rely on Affinity, you can increase your Affinity rating with skills found on charms, armor or armor decorations. You’ll begin to build combinations of weapons and armor that suit your playstyle as you progress deeper into Monster Hunter World. A relatively small increase in raw damage can completely offset a negative Affinity stat. A weapon that does 206 raw damage with 0% Affinity will do more damage on average than a weapon with 200 raw damage and 10% Affinity, (206 x 1 = 206).Ī weapon that does 211 raw damage with -10% Affinity will also do more damage than the 200 raw damage plus 10% Affinity weapon (211 x. When choosing among weapons with different Affinity stats, pay attention to both raw damage and Affinity. The formula is Average damage per hit = (Raw damage) x 1 + (.25 x Affinity), where Affinity can be positive or negative. The weapon does 195 damage per hit on average. Here’s the same calculation for a weapon with 200 raw damage and -10% Affinity. 25 is multiplied by a negative Affinity value because you are doing 25% less damage. ![]() ![]() The process is the same for weak hits only. On average, the weapon does 205 damage with each hit. 025.įor example, suppose you have a weapon that does 200 raw damage with +10% Affinity. For example, if a weapon has +10% Affinity, multiply. The most notable affinity weapons are your basic Rustshards they start with -70% affinity, which means, even then, you're still doing 82.5% of the listed damage.ĤU has some extra armor skills that can increase your affinity beyond 30%, but the same calculation is relevant it's essentially an extra 2.5% overall damage for every 10% affinity you have. This is additive, and can cancel each other out. Weapons do have their own inherent affinty, and can be combined with the skill. The opposite also holds true for negative affinity at most, you'd be losing 3.75% damage at -15% affinity, from the skill alone. Note that you can't change the amount of damage you do Affinity just increases (or decreases) the chance of doing more (or less) damage.įor the most part, affinity doesn't play a huge role in your damage it's only an extra 25% damage. This will increase your affinity by +10% at the basic level, to +30% at the max. Critical Eye is the skill that increases your affinity, and is gained through the Expert Armor Skill. While they may both appear under weapon element, they are considered separate in comparison to one another as far as the game coding and mechanics are concerned.Įssentially, it's your chance to land a critical hit. Note: Affinity doesn't effect element, shelling, crag S or clust S however, affinity does affect status-inflicting weaponry. Some monsters can cause a status condition which lowers affinity temporarily. A positive affinity means attacks have that percentage chance to use 125% attack power, while a negative affinity is the chance to use 75% attack power. It is measured in percentages, and varies based on weapons, armor, and skills. ![]() Therefore, my answer from 3U applies.Īffinity is a hunters chance to deal either more or less damage with a weapon attack. So far as I can tell, affinity has not undergone any changes from 3U to 4U. ![]()
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